Friday, April 18, 2025

Rev. 2.6 Changelist

 System changes:

-The CPU recovers from dizzy faster than before, but still
 slower than before Rev. 2.5. I later realized that I overdid
 this CPU nerf, as you could easily timer scam most dizzy CPU
 opponents on lower difficulties. The intent was to reduce the
 amount of CPU cheating further, but it wasn't really fair for
 the CPU to stay dizzy for so long.

-When a character gets dizzy, only 2 dizzy symbols appear over
 the character, down from 3, which helps reduce slowdown.

-Projectiles do slightly more damage than before. The CPU
 blocking projectiles (especially a Level 8 Zangief) is less
 likely (if at all) to make their lifebars visibly empty. This
 also helps with bad matchups for "Shadow Mode"/"Baton Pass"
 playthroughs.

Jadoo:

-S.MK starts up 1 frame faster. It can now be special
 cancelled.

-C.MK does the same damage as C.MP.

-J.HK's Hitbox is expanded 2px horizontally, so it can hit a
 standing T. Hawk while he's cornered.

-HHS's looping hits have 3px more horizontal range.

-HP HHS Finisher uses the same animation data as the MP
 version.

-HHS Finisher is given an additional active part in case the
 1st one whiffs. I found out that the finisher seems to always
 whiff if any of HHS's hits during its looping cycles whiff.

Roll:

-Roll walks forward slightly faster, instead of matching E.
 Honda's forward walk speed.

-Puny Peach bounces back slightly closer to the opponent.

Guile:

-Close and Far S.HK can knockdown airborne opponents.

-Close S.MK has less knockback.

-C.HP recovers 4 frames faster.

Chun-Li:

-Stand Hurt Low 1st Body Hurtbox is expanded 2px horizontally,
 so Guile's C.LP can connect after crossing up with Diag J.LK.

Mai:

-New Target Combo: S.LK > S.MK

Dictator:

-Far S.MK's Hitbox is 2px shorter in height, so it doesn't
 easily stuff Avra's C.LP.

-Diagonal J.MP starts up 1 frame faster. It can now be
 special cancelled.

-Psycho Crusher's Hitboxes are 3px shorter in height, so it
 doesn't hit Mai's Ryuu Enbu when both moves are used on the
 ground.

Avra:

-S.LP, S.MP and C.LP recover 1 frame faster.

-S.MP, C.LP and C.MP can knockdown airborne opponents.

-S.HP recovers 2 frames faster.

-S.HP's active Head Hurtbox is reduced 3px forward.

-S.HP's Hitbox is expanded 4px forward.

-All Crouching Punch Hitboxes are expanded 2px horizontally.

-C.LP's active Head Hurtbox is moved 5px back, 4px downwards,
 and is 7px smaller.

-C.LP uses a more projected Foot Hurtbox while active.

-C.MP recovers 3 frames faster.

-Mighty Heel falls down faster, making it easier to juggle from
 it. This also applies to Belva's Smile Cream.

Belva:

-S.LP's Hitbox is expanded 2px forward.

-G.LK's Hitbox is expanded 2px horizontally.

Character Colors:






Jadoo Start: Recolored her hair from Pink to Light Brown, gave
it normal skin colors, and brightened her skirt. At first, I
wanted this color to bear some resemblance to Sailor Chibi
Moon, since I based Jadoo's back dash on hers. The color didn't
really work, though. Her hair blended too much with her attire,
so I decided to change it.



Jadoo Mode+HP: Gave her a new skin color. Her attire is now a
weird assortment of colors, like Roll's Hold color.

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