System changes:
-Added more conditional code for the New Femme Fatales back
dashing out of wakeup. Jadoo couldn't chain her back dashes
consistently, which has now been fixed.
-Boss Rush cancels the KO slow motion only on 4+ star speed.
-In Arcade Mode, the computer now grants you one second of
throw invincibility when they wake up. This way, Zangief can't
SPD you on the exact frame after he wakes up, for example.
-The CPU takes much longer to mash out of dizzy. There's
extreme cases like Zangief and Dictator for example, who
sometimes could recover from their dizzy state in only 3
frames. In fact, the CPU's internal dizzy timer can be as
short as only 1 second, so I added an extra measure to ensure
they can't snap out of their dizziness so quickly.
-Back dashes and landing from jumps now give you 12 frames
of throw invincibility against the computer in Arcade Mode.
-Projectile impact slow motion is 8 frames shorter.
Jadoo:
-Tweaked her wakeup animation from sweep knockdowns, as well as
her air reset and Headbutt animations.
-Crouching Foot Hurtbox is moved 2px backwards.
-S.MP's Hitbox is expanded 2px upwards, so it can hit the car
in the 1st Bonus Stage before any of its parts are destroyed.
-C.LK and C.MK's Hitboxes are expanded 2px forward.
-C.HK's 1st Hitbox is expanded 4px forward.
-Hundred Hand Slap Finisher's Hitbox is expanded 16px
downwards.
-Fixed HP Hundred Hand Slap's Finisher not having a Hitbox. It
couldn't hit at all.
Roll:
-The 2nd part of her crouch reel is no longer considered
internally as standing.
-C.HK makes the CPU respond in a different way, which seems to
make it easier to setup her C.HK → C.HP → Puny Peach combo
against the CPU.
-Super Roll's J.LP can knockdown airborne opponents at the
expense of its overhead properties.
-Super Roll's Puny Peach active Foot Hurtbox is reduced 2px
downwards.
Ken:
-S.HK travels further. It can reach Zangief starting from full
screen in 5 S.HK's, down from 8.
Mai:
-Ryuu Enbu is given mid-body invulnerability, which partially
mirrors how its HP version was in Fatal Fury Special.
-Ryuu Enbu's Hitbox is reduced 6px upwards, so it doesn't beat
Roll's Puny Peach as easily if Roll spaces her move so that
she's over Mai's elbow. It does little to affect her juggle
game, though.
Emily:
-Fixed Emily facing away from the Director. I found out that
the last frame of Fei Long's ending animation uses the same
parameter set as the 1st frame of his Punch Throw, bizarrely
enough. I had edited the parameters of the 1st throw frame to
have Emily facing the other direction.
-Rekkas travel 1/8 faster.
Dictator:
-Reverted the nerfs to Head Stomp's Hitboxes for human players.
-Under CPU control, Dictator now has larger Hurtboxes to make
him easier to swat out of the air, and to offset his
evasiveness. His Hitboxes are also much smaller, and most of
his attacks do less damage.
As an example, his slide can't beat the vulnerable part of
Belva's G.LK now.
Madonna:
-S.MP's Hitbox is expanded 4px horizontally.
-Swan Kicks' last hit recovers 4 frames faster.
Belva:
-Fixed her intro animation so her stance loops correctly. It
was noticeable during Bonus Stages.
-C.HK's 1st startup frame uses her Crouching Head Hurtbox.
-Flight now gives Belva 1 second of throw invincibility against
the computer.
Wednesday, April 9, 2025
Rev. 2.5 Changelist
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