Wednesday, April 9, 2025

Rev. 2.5 Changelist

 System changes:

-Added more conditional code for the New Femme Fatales back
 dashing out of wakeup. Jadoo couldn't chain her back dashes
 consistently, which has now been fixed.

-Boss Rush cancels the KO slow motion only on 4+ star speed.

-In Arcade Mode, the computer now grants you one second of
 throw invincibility when they wake up. This way, Zangief can't
 SPD you on the exact frame after he wakes up, for example.

-The CPU takes much longer to mash out of dizzy. There's
 extreme cases like Zangief and Dictator for example, who
 sometimes could recover from their dizzy state in only 3
 frames. In fact, the CPU's internal dizzy timer can be as
 short as only 1 second, so I added an extra measure to ensure
 they can't snap out of their dizziness so quickly.

-Back dashes and landing from jumps now give you 12 frames
 of throw invincibility against the computer in Arcade Mode.

-Projectile impact slow motion is 8 frames shorter.

Jadoo:

-Tweaked her wakeup animation from sweep knockdowns, as well as
 her air reset and Headbutt animations.

-Crouching Foot Hurtbox is moved 2px backwards.

-S.MP's Hitbox is expanded 2px upwards, so it can hit the car
 in the 1st Bonus Stage before any of its parts are destroyed.

-C.LK and C.MK's Hitboxes are expanded 2px forward.

-C.HK's 1st Hitbox is expanded 4px forward.

-Hundred Hand Slap Finisher's Hitbox is expanded 16px
 downwards.

-Fixed HP Hundred Hand Slap's Finisher not having a Hitbox. It
 couldn't hit at all.

Roll:

-The 2nd part of her crouch reel is no longer considered
 internally as standing.

-C.HK makes the CPU respond in a different way, which seems to
 make it easier to setup her C.HK → C.HP → Puny Peach combo
 against the CPU.

-Super Roll's J.LP can knockdown airborne opponents at the
 expense of its overhead properties.

-Super Roll's Puny Peach active Foot Hurtbox is reduced 2px
 downwards.

Ken:

-S.HK travels further. It can reach Zangief starting from full
 screen in 5 S.HK's, down from 8.

Mai:

-Ryuu Enbu is given mid-body invulnerability, which partially
 mirrors how its HP version was in Fatal Fury Special.

-Ryuu Enbu's Hitbox is reduced 6px upwards, so it doesn't beat
 Roll's Puny Peach as easily if Roll spaces her move so that
 she's over Mai's elbow. It does little to affect her juggle
 game, though.

Emily:

-Fixed Emily facing away from the Director. I found out that
 the last frame of Fei Long's ending animation uses the same
 parameter set as the 1st frame of his Punch Throw, bizarrely
 enough. I had edited the parameters of the 1st throw frame to
 have Emily facing the other direction.

-Rekkas travel 1/8 faster.

Dictator:

-Reverted the nerfs to Head Stomp's Hitboxes for human players.

-Under CPU control, Dictator now has larger Hurtboxes to make
 him easier to swat out of the air, and to offset his
 evasiveness. His Hitboxes are also much smaller, and most of
 his attacks do less damage.

 As an example, his slide can't beat the vulnerable part of
 Belva's G.LK now.

Madonna:

-S.MP's Hitbox is expanded 4px horizontally.

-Swan Kicks' last hit recovers 4 frames faster.

Belva:

-Fixed her intro animation so her stance loops correctly. It
 was noticeable during Bonus Stages.

-C.HK's 1st startup frame uses her Crouching Head Hurtbox.

-Flight now gives Belva 1 second of throw invincibility against
 the computer.

No comments:

Post a Comment