0x07 Mai

Reasons for Replacement:

After replacing Blanka with Roll, and especially after
accidentally finding sprite tile maps, Dhalsim was one of the
characters I wanted to replace the most. Out of the SF2
character sprites, Dhalsim's sprites could be considered the
most "obscene" (laughs). I thought that Mai Shiranui would fit
nicely in Dhalsim's character slot, with a projectile, dive
moves that behave like Dhalsim's drills, and slides, although
Mai didn't have a slide until KOF97 as a command normal.

In fact, Dhalsim was the character with the least amount of
changes before I replaced him. One of the only changes I
remember giving to Dhalsim, was making his J.LK more like the
one in New Legacy where he kicks without stretching his leg.

Goal of the Changes:

Replace him with another female character, while also including
a few differences from Dhalsim's CPS-1 counterparts. Mai will
be a bit more oriented towards combos.

-Dhalsim is replaced with Mai Shiranui.

-Walking and jump movement values are adjusted to make them
 closer to how Mai moves in Fatal Fury Special. Mai walks
 faster than Chun-Li and even the Champion Edition walk speed
 Claw gained, and has a less floaty jump than Dhalsim.

-The 2nd win pose doesn't have Mai floating, instead she
 vocalizes.

-Pre-jump is 6 frames longer, making it closer to how it is in
 Fatal Fury Special.

-Wakeup animation uses the same Hitbox assignments as Teleport.

-Mai can crouch under Air Slasher projectiles, unlike Dhalsim.

-S.HK knocks down.

-Mai's Close Crouching Normals are activated by holding
 down-back, like with Dhalsim in Super Turbo. Mai can also use
 Close Crouching HP, LK and HK, all of which Dhalsim gained in
 Super Turbo.

-Slides have less friction, so they cover more distance like
 CPS-1 Dhalsim.

-Mai can't slide under projectiles (except for High Tigers)
 and Jadoo's Headbutts. She exposes her Head Hurtbox to
 them.

-Jump kicks play the kick hit sounds instead of the punch hit
 sounds.

-Diagonal J.HK stays active as long as her Diagonal Jumping D
 in King of Fighters '94.


-Diagonal J.HK can crossup. Come to think of it, I might have
 made this move too good against Chun-Li. The best she could do
 is either trade with Close S.HK or use Spinning Bird Kick.

-HK Drill has no Pushbox, like her Home Stage Dive (Musasabi
 no Mai) in Fatal Fury 2/Special.

-Throws can be performed with both Punch and Kick Buttons.

-MP Hold duration is increased from 180 frames (6 hits) to
 225 frames (9 hits).

-MP Hold plays the Medium Kick hit sound, like in the
 Arcade version of SSF2.

-Drills startup 1 frame faster, like with CPS-1 Dhalsim.

-HP Drill moves 1/4 faster horizontally.

-HK Drill moves 1/4 slower horizontally, and moves 1/8 faster
 vertically.

-HP Throw does slightly less damage, to be on par with most of
 the other ground throws in the game, also like in New Legacy.

-Yoga Fire/Kachosen doesn't burn the opponent and plays the
 Heavy Punch hit sound. MP and HP versions still knockdown.

-Kachosen projectile comes out at least 2 frames faster than
 in Fatal Fury Special, because of how hitstun works
 differently between Street Fighter II and Fatal Fury
 2/Special, so it can still combo outside the corner, and it
 can also combo from a medium-strength normal if close enough.

-LP and MP Kachosen projectiles move slightly slower, and HP
 Kacho-sen moves slightly faster, so that it combos better.

-Yoga Flame/Ryuu Enbu is performed with QCB+Punch, like in
 the Fatal Fury and King of Fighters series. Can help avoid
 accidental Kachosen's.

-Ryuu Enbu's startup is faster, so it can combo from Close
 S.HP.

-Ryuu Enbu's active duration is much shorter than Yoga Flame.

-Ryuu Enbu can be crouched under by Jadoo, Roll and Mai (unlike
 Fatal Fury 2/Special).

-Ryuu Enbu does less dizzy.

-Ryuu Enbu gives Mai 8 extra impact freeze frames. It ended up
 as a failed attempt at balancing the move around its faster
 startup.

Note that attaching a Hitbox to the Yoga Flame execution
animation crashes the game.

Yoga Fire -> Kachosen
Yoga Flame -> Ryuu Enbu

No comments:

Post a Comment