Features

 -Air Specials
-Charge Times are disabled (except for Turn Around Punches).
-Characters can be juggled. Once a juggle quota is reached, they fall down faster.
-Characters can back dash. Emily and Madonna can also forward dash. Emily can air dash.
-Wakeup can be delayed like in Ultra Street Fighter IV (best demonstrated with Guile).
-A few moves' commands are changed to be easier to use, such as Tiger Knee and Cammy's Spinning Backfist.
-Character Endings can be accessed on any difficulty.
-A lot of PCM samples, such as Guile's Sonic Boom voice clip are changed.
-Most of the music use different YM2612 instruments.
-A few aspects were made more Arcade accurate, such as Dictator's suplex reaction.
-Health persists between Elimination matches in Group Battle Mode.
-In Arcade Mode, stages can be chosen by the players in 2-player matches.
-The computer can control a player in Group Battle Mode by holding the Mode button.

-New moves, such as Zangief's Coconut Thunder and Sagat's Tiger Dive.

-In Arcade Mode, the player can switch to either the previous character defeated, or to the character that they're up against, a la Vampire Savior 1 and 2.

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