0x02 EX Super Roll

 Super/PDF Roll differences:

-When Roll is defeated, a Pink Mountain plays with her.

-Impact freeze from landing attacks is 2 frames shorter.

-Most of her panty shot normals have faster frame data. More of her normals
 can be special cancelled.

-Neutral J.HP stays active longer.

-Puny Peach bounces lower on contact.

-When Roll's Puny Peach makes contact, she can chain it into
 another attack.

-Roll can attack out of a Back Dash, like all the other characters.

-Roll can mash out of hitstun by pressing back, then wiggling the
 joystick/D-Pad if she isn't crouching. This can also cause her
 panties to jiggle even further!

Rev. 1.4:

-EX Roll is no longer vulnerable during her knockdown bounce.

Rev. 1.6:

-"Super" Roll falls down way faster from her Hold's bounce
 back, no longer making it a death sentence.

-As "Super" Roll, getting defeated by an attack that does chip
 damage will always clothing damage Roll's panties.

-EX Roll can play the Pink Mountain animation with
 Down+All Punches.

Rev. 1.7:

-EX Roll can now exit out of the Pink Mountain animation with
 Up+All Punches.

-Corrected the position of Roll's sprite in her middle Pink
 Mountain Sprite (was 2px too low).

Rev. 1.8:

-Roll automatically exits out of the Pink Mountain on time
 over, before replaying the animation again.

Rev. 2.0:

-Fixed a pixel inconsistency on Roll's downwards clothing
 damage sprite.

-Super Roll receives fewer frames of impact freeze when hurt,
 to make it easier to mash out of hitstun, letting her potentially
 recover before some moves that are normally plus on hit. She
 can actually escape Madonna's infinite on grounded characters
 now, but only if she's standing.
 (14f for other characters | 18f for Roll | 11f for Super Roll)

-Using Alt Form or PDF High Score Name can now make Roll fall
 down faster from knockdowns after enough juggles.

-Alt Form/PDF Roll is no longer vulnerable when lying down from
 a sweep knockdown.

-PDF Roll is no longer vulnerable during her air reset state.

-Roll no longer gets clothing damaged if she wins with a trade
 against an attack that does block damage.

-C.MK and C.HK's Hitboxes are shifted 6px forward.

-Foot Hurtbox on J.HP and J.HK's active part is reduced 6px
 horizontally.

-C.LK, J.LK and J.MK recycle C.LP, J.LP and J.MP's animation
 data respectively, to emphasize her panties showing.

-Corrected the position of Roll's sprite in her upper Pink
 Mountain Sprite (was 2px too low).

-Roll being clothing damage KO'd now yields 70,000 extra
 points, up from 60,000.

-Roll recovers a lot faster from her Pink Mountain (Down+3P,
 then Up+3P).

-Roll's Pink Mountain now buffs her. Roll can have to 8 buff
 levels. Each time Roll gets hit, a buff level is reduced by
 1.

-Roll's attacks where her panties are showing now have their
 damage boosted by the Pink Mountain's buff level.

Rev. 2.5:

-Roll checks for her animation data when disabling her throw
 invincibility.

-Super Roll's J.LP can knockdown airborne opponents at the
 expense of its overhead properties.

-Super Roll's Puny Peach active Foot Hurtbox is reduced 2px
 downwards.

-Roll plays her intended animation if she's facing away from
 Fur as he approaches her.

Rev. 2.7:

-Roll's Pink Mountain can now be mashed with left & right to
 speed up the process of powering up Roll. A side effect of
 this addition is that the animation plays back slightly faster
 than it normally would.

-Roll can now act out of exiting her Pink Mountain.

-Pink Mountain Levels 3 and 4 do more damage, to incentivize
 the use of the boost mechanic. At Level 4+, 4 Puny Peaches can
 be enough to KO.

-Blanka Balls now do block damage.

 

Rev. 2.8:

-When Roll hits a wall from a knockdown, she reduces her juggle
 count.

-Roll can now play her Pink Mountain animation as a Win Pose
 (Down+PPP).

-Pink Mountain boost level now carries over between rounds.

-Super Roll always says her EX win quote.

-Roll's Pink Mountain boost level now decreases when thrown.

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