Super/PDF Roll differences:
-When Roll is defeated, a Pink Mountain plays with her.
-Impact freeze from landing attacks is 2 frames shorter.
-Most of her panty shot normals have faster frame data. More of her normals
can be special cancelled.
-Neutral J.HP stays active longer.
-Puny Peach bounces lower on contact.
-When Roll's Puny Peach makes contact, she can chain it into
another attack.
-Roll can attack out of a Back Dash, like all the other characters.
-Roll can mash out of hitstun by pressing back, then wiggling the
joystick/D-Pad if she isn't crouching. This can also cause her
panties to jiggle even further!
Rev. 1.4:
-EX Roll is no longer vulnerable during her knockdown bounce.
Rev. 1.6:
-"Super" Roll falls down way faster from her Hold's bounce
back, no longer making it a death sentence.
-As "Super" Roll, getting defeated by an attack that does chip
damage will always clothing damage Roll's panties.
-EX Roll can play the Pink Mountain animation with
Down+All Punches.
Rev. 1.7:
-EX Roll can now exit out of the Pink Mountain animation with
Up+All Punches.
-Corrected the position of Roll's sprite in her middle Pink
Mountain Sprite (was 2px too low).
Rev. 1.8:
-Roll automatically exits out of the Pink Mountain on time
over, before replaying the animation again.
Rev. 2.0:
-Fixed a pixel inconsistency on Roll's downwards clothing
damage sprite.
-Super Roll receives fewer frames of impact freeze when hurt,
to make it easier to mash out of hitstun, letting her potentially
recover before some moves that are normally plus on hit. She
can actually escape Madonna's infinite on grounded characters
now, but only if she's standing.
(14f for other characters | 18f for Roll | 11f for Super Roll)
-Using Alt Form or PDF High Score Name can now make Roll fall
down faster from knockdowns after enough juggles.
-Alt Form/PDF Roll is no longer vulnerable when lying down from
a sweep knockdown.
-PDF Roll is no longer vulnerable during her air reset state.
-Roll no longer gets clothing damaged if she wins with a trade
against an attack that does block damage.
-C.MK and C.HK's Hitboxes are shifted 6px forward.
-Foot Hurtbox on J.HP and J.HK's active part is reduced 6px
horizontally.
-C.LK, J.LK and J.MK recycle C.LP, J.LP and J.MP's animation
data respectively, to emphasize her panties showing.
-Corrected the position of Roll's sprite in her upper Pink
Mountain Sprite (was 2px too low).
-Roll being clothing damage KO'd now yields 70,000 extra
points, up from 60,000.
-Roll recovers a lot faster from her Pink Mountain (Down+3P,
then Up+3P).
-Roll's Pink Mountain now buffs her. Roll can have to 8 buff
levels. Each time Roll gets hit, a buff level is reduced by
1.
-Roll's attacks where her panties are showing now have their
damage boosted by the Pink Mountain's buff level.
Rev. 2.5:
-Roll checks for her animation data when disabling her throw
invincibility.
-Super Roll's J.LP can knockdown airborne opponents at the
expense of its overhead properties.
-Super Roll's Puny Peach active Foot Hurtbox is reduced 2px
downwards.
-Roll plays her intended animation if she's facing away from
Fur as he approaches her.
Rev. 2.7:
-Roll's Pink Mountain can now be mashed with left & right to
speed up the process of powering up Roll. A side effect of
this addition is that the animation plays back slightly faster
than it normally would.
-Roll can now act out of exiting her Pink Mountain.
-Pink Mountain Levels 3 and 4 do more damage, to incentivize
the use of the boost mechanic. At Level 4+, 4 Puny Peaches can
be enough to KO.
-Blanka Balls now do block damage.
Rev. 2.8:
-When Roll hits a wall from a knockdown, she reduces her juggle
count.
-Roll can now play her Pink Mountain animation as a Win Pose
(Down+PPP).
-Pink Mountain boost level now carries over between rounds.
-Super Roll always says her EX win quote.
-Roll's Pink Mountain boost level now decreases when thrown.
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