0x02 EX Super Roll

 


 

Super/PDF Roll differences:

-When Roll is defeated, a Pink Mountain plays with her.

-Impact freeze from landing attacks is 2 frames shorter.

-Most of her panty shot normals have faster frame data. More of her normals
 can be special cancelled.

-Neutral J.HP stays active longer.

-Puny Peach bounces lower on contact.

-When Roll's Puny Peach makes contact, she can chain it into
 another attack.

-Roll can attack out of a Back Dash, like all the other characters.

-Roll can mash out of hitstun by pressing back, then wiggling the
 joystick/D-Pad if she isn't crouching. This can also cause her
 panties to jiggle even further!

Rev. 1.4:

-EX Roll is no longer vulnerable during her knockdown bounce.

Rev. 1.6:

-"Super" Roll falls down way faster from her Hold's bounce
 back, no longer making it a death sentence.

-As "Super" Roll, getting defeated by an attack that does chip
 damage will always clothing damage Roll's panties.

-EX Roll can play the Pink Mountain animation with
 Down+All Punches.

Rev. 1.7:

-EX Roll can now exit out of the Pink Mountain animation with
 Up+All Punches.

-Corrected the position of Roll's sprite in her middle Pink
 Mountain Sprite (was 2px too low).

Rev. 1.8:

-Roll automatically exits out of the Pink Mountain on time
 over, before replaying the animation again.

Rev. 2.0:

-Fixed a pixel inconsistency on Roll's downwards clothing
 damage sprite.

-Super Roll receives fewer frames of impact freeze when hurt,
 to make it easier to mash out of hitstun, letting her potentially
 recover before some moves that are normally plus on hit. She
 can actually escape Madonna's infinite on grounded characters
 now, but only if she's standing.
 (14f for other characters | 18f for Roll | 11f for Super Roll)

-Using Alt Form or PDF High Score Name can now make Roll fall
 down faster from knockdowns after enough juggles.

-Alt Form/PDF Roll is no longer vulnerable when lying down from
 a sweep knockdown.

-PDF Roll is no longer vulnerable during her air reset state.

-Roll no longer gets clothing damaged if she wins with a trade
 against an attack that does block damage.

-C.MK and C.HK's Hitboxes are shifted 6px forward.

-Foot Hurtbox on J.HP and J.HK's active part is reduced 6px
 horizontally.

-C.LK, J.LK and J.MK recycle C.LP, J.LP and J.MP's animation
 data respectively, to emphasize her panties showing.

-Corrected the position of Roll's sprite in her upper Pink
 Mountain Sprite (was 2px too low).

-Roll being clothing damage KO'd now yields 70,000 extra
 points, up from 60,000.

-Roll recovers a lot faster from her Pink Mountain (Down+3P,
 then Up+3P).

-Roll's Pink Mountain now buffs her. Roll can have to 8 buff
 levels. Each time Roll gets hit, a buff level is reduced by
 1.

-Roll's attacks where her panties are showing now have their
 damage boosted by the Pink Mountain's boost level.

Rev. 2.5:

-Roll checks for her animation data when disabling her throw
 invincibility.

-Super Roll's J.LP can knockdown airborne opponents at the
 expense of its overhead properties.

-Super Roll's Puny Peach active Foot Hurtbox is reduced 2px
 downwards.

-Roll plays her intended animation if she's facing away from
 Fur as he approaches her.

Rev. 2.7:

-Roll's Pink Mountain can now be mashed with left & right to
 speed up the process of powering up Roll. A side effect of
 this addition is that the animation plays back slightly faster
 than it normally would.

-Roll can now act out of exiting her Pink Mountain.

-Pink Mountain Levels 3 and 4 do more damage, to incentivize
 the use of the boost mechanic. At Level 4+, 4 Puny Peaches can
 be enough to KO.

-Blanka Balls now do block damage.

 

Rev. 2.8:

-When Roll hits a wall from a knockdown, she reduces her juggle
 count.

-Roll can now play her Pink Mountain animation as a Win Pose
 (Down+PPP).

-Pink Mountain boost level now carries over between rounds.

-Super Roll always says her EX win quote.

-Roll's Pink Mountain boost level now decreases when thrown.

Rev. 2.9B:

-Roll sustains 2 extra frames of impact freeze when hit.

-PDF Roll reduces 2 less frames of impact freeze.

-Whenever Roll gets hit and has her Pink Mountain boost level
 empty, her Hitboxes now revert back to her weaker Hitboxes to
 emphasize her dependence on the Pink Mountain.

-S.HP, C.LP, C.MK, C.HK, J.LP, J.HP and J.HK do more damage
 with Pink Mountain Boosts, and now do extra block damage when
 Roll has PM Boosts.

-S.LK's Hitbox is reduced 2px downwards, so it can't hit Belva
 while she's slapping her ass.

-C.LP's active Head Hurtbox is expanded 2px forward.

-C.LP's active Body Hurtbox is expanded 4px forward.

-C.MP's Hitbox is reduced 2px downwards, so it can't hit Belva
 while she's slapping her ass.

-C.MK's startup Foot Hurtbox is expanded 6/4px.

-C.MK's active Foot Hurtbox is expanded 4/2px forward.

-C.MK's Hitbox is reduced 3px upwards, so it can't hit Belva
 while she's slapping her ass (PDF only).

-C.HK's startup Head Hurtbox is expanded 4/2px horizontally.

-C.HK's active Foot Hurtbox is expanded 4px horizontally
 (PDF only) and 4/2px downwards.

-C.HK no longer moves faster with EX/PDF animations. Part of
 the reason was to make room for the newly inserted air chain
 code.

-J.HP's recovery uses the Foot Hurtbox from the active part.

-Puny Peach's active Foot Hurtbox is bigger.

-Super Roll's Puny Peach no longer bounces lower on contact.

-Roll now requires Pink Mountain boosts in order to be able to
 chain Puny Peach into other attacks, to further emphasize her
 dependence on PM boosts.

-Roll can no longer chain a Puny Peach directly into another
 special move (including Puny Peach itself).

-Roll starts each round with at least 1 PM boost against the
 computer.

-Attacking out of a back dash now requires PM boosts to do.

-Air Chains require a minimum PM boost level of 4.

-Having invincibility during an air reset now requires a
 minimum PM boost level of 2.


Rev. 3.0:

-Roll receives extra damage and dizzy from attacks that do
 block damage!

-Electric Thunder's Hitbox is reduced 3px downwards.

-Roll's dizzy grace period instantly resets.

-Roll now sustains even more hitstun!

-Suwako's J.LP resets Roll's juggle count.

-Suwako's HK Summon blows Roll away further than other
 characters, and makes her panties jiggle!

-Suwako's HK Summon also depletes Roll's boost level.

-Suwako's HK Summon drains Roll's lifebar until Suwako has a
 life lead.

-S.MP can now be crouched under by Jadoo.

-Horizontal Ball travels 1/4 slower.

-Roll descends slower and can bounce really slowly if Puny
 Peach hits, and her opponent wakes up before Roll lands from
 the move. Roll also can't act out of her panty bounce state.

-Changed the requirements for the ability to mash out of
 standing hitstun from needing "PDF" as a 1st place high score
 name, to requiring her upgraded animation set to be used.

-LK Puny Peach can no longer hit when Roll is near the ground.

-Entering the Pink Mountain grants Roll 32 frames of
 invincibility.

-Boost levels now decrease the amount of impact freeze frames
 Roll receives when hurt.

-Boost levels now carry over between consecutive wins in Arcade
 Mode.

-Roll's panty hurt sprite keeps the time limit in Challenge
 Mode from decreasing.

-Roll can now lose her panties if she loses by Time Over!

-Roll can be clothing damaged if Colette is unlocked.

-Roll's Pink Mountain animation freezes the Time Limit during
 the 1st 2 bonus stages.

-Roll having a slightly shorter impact freeze from her attacks
 now requires boost levels.

-PDF high score name reduces the impact freeze she receives
 less.

-Roll can freely exit out of her Pink Mountain while her
 opponent is dizzy, to prevent a possible soft lock in a mirror
 match.

-Roll's Slammed animation uses her crouching head hurtbox
 that's expanded downwards, so projectiles like Sonic Booms
 can land on her while she's slammed.

-EX/PDF Roll's hold jumps back with less gravity to make it
 more punishable if her opponent is in the corner.

-New Move: Human Pink Mountain! (Down+3K)
           Pink Mountain, in her human form shoves her futa up
           Roll's crotch. HPM raises Roll's boost levels and
           can hit once.

-Human Pink Mountain's sprite is used in the Roll Panties
 Sprite Test animation.

-C.MP is now affected by boost levels.

-Destroying Roll's panties now resets her boost level.

-When Puny Peach makes contact, its animation uses a different
 parameter set with its Hitbox removed.

-Switching to Roll after defeating her with no continues used
 maximizes her PM boost level at the start of each round.

-Holding all Kick butoons when KO'd can make Pink Mountain
 appear in her human form instead of her tentacle form.

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