-The CPU has a random chance of being unable to block your
attacks in Arcade Mode.
-It's now possible to do a jump attack out of a dash post-KO.
Arcade Ladder changes:
-Roll's arcade ladder where Cammy is fought first has Guile
and Madonna's positions swapped with each other, to cut down
on ladders where Mai and Madonna are right next to each other.
-Guile's ladder where Jadoo is fought first has Roll and
Zangief swapped with each other. The ladder where Ken is
fought first is also adjusted to have the opponents starting
with Chun-Li fought earlier. In the ladder with Madonna first,
T. Hawk is fought earlier while Ryu is fought later.
-Ken's arcade ladder where Roll is fought first has Ken and
Madonna's positions swapped with each other, to cut down on
ladders where Mai and Madonna are right next to each other.
Swapped Roll and Guile's positions in the ladder with Emily
fought first.
-2 of Chun-Li's ladders had T. Hawk as the last opponent before
the bosses. The one where Jadoo is fought first now has Guile
as the last opponent.
-Zangief had 2 ladders with Ryu fought right before Jadoo. The
ladder with Chun-Li first is adjusted so Jadoo is fought last
before the bosses. The ladder where Mai is fought first moved
Madonna from the 2nd slot to the last one.
-2 of Mai's ladders had Jadoo fought right before Ryu. The
ladder with Ken first has some of the slots swapped and has
Ryu fought last before the bosses. The ladder with Guile first
has T. Hawk and Emily fought later.
-In Dictator's ladder where Jadoo is fought first, Roll is
preceded by Ken instead of Guile for variety. In the ladder
Cammy first, Guile and Madonna's slots are swapped with each
other.
-2 of Sagat's ladders had Chun-Li as the last opponent before
the bosses. The ladder with Madonna first has Jadoo as the
last opponent.
-2 of Avra/Belva's arcade ladders had Chun-Li, Ryu and Cammy as
the last 3 opponents, respectively. Swapped the 1st 2 in one
of the ladders. Jadoo is now the last opponent in the ladder
where Zangief is fought first, and Ryu is fought earlier.
Swapped Guile and Zangief's ladder positions in the one where
Emily is fought first. T. Hawk is now a 1st opponent in one of
the ladders.
-2 of Claw's ladders had Madonna as the last opponent before
the bosses. The ladder with Zangief first now has Guile as the
last opponent.
-2 of Cammy's ladders had Chun-Li as the last opponent before
the bosses. The ladder with Ryu now has Emily as the last
opponent.
-2 of Emily's ladders had Zangief as the last opponent before
the bosses. The ladder with Cammy first now has Mai as the
last opponent. Swapped around the last 3 slots in the ladder
where is T. Hawk fought first.
Other changes:
-The Capcom Logo palette is tweaked with the green channels
lowered, and new blues.
Shotos:
-Partially reverted the damage reductions on C.MK, C.HK, J.HP,
Diagonal J.MK, Diagonal J.HK.
Ryu:
-CPU Ryu is given a Foot Hurtbox during Ground Tatsu's startup.
Jadoo:
-S.HP's Hitbox is expanded 3px horizontally.
-Diagonal J.LK's Hitbox is expanded 4px forward.
-Head Hurtbox used during LK Butt Slam's 1st hit is 2px
smaller.
-LK Butt Slam's 1st hit uses the same Pushbox as the other
versions.
-HK Butt Slam's Hitboxes are stretched 6px horizontally.
-Jadoo's Back Dash command resets if she lands from a jump, air
reset or Back Dash while facing the same direction as her
opponent. This will be make it easier to hit her with a sweep
or slide after getting behind her.
Roll:
-S.MK and J.MP can knockdown airborne opponents.
-C.MK's Hitbox is expanded 2px forward.
Guile:
-Diagonal J.LK is reworked to be more usable as a crossup. It
has less vertical range, though.
-Flash Kick's 1st active part has its horizontal range
restored.
-Flash Kick's horizontal movement during the opponent's stun is
increased.
Dictator:
-Reverted Psycho Crusher's Hitboxes to how they were before. I
found out that it couldn't even hit a standing Jadoo. The idea
for it was to pass through Mai's Ryuu Enbu, but that move
can't hit Psycho Crusher no matter how much I stretched Psycho
Crusher's active Body Hurtbox.
-Nightmare Dictator walks way faster.
Sagat:
-Foot Hurtbox given to Tiger Uppercut's 1st active part is
expanded 4px horizontally, and 4px upwards.
-Tiger Uppercut's 2nd active Body Hurtbox is moved 4px forward
and expanded 16px horizontally.
-Tiger Uppercut's 3rd active Body Hurtbox is stretched 8px
horizontally.
-Tiger Uppercut's 1st recovery frame uses a Head Hurtbox that
matches the sprite.
Avra:
-C.MP and HP's active and recovery parts are given the same
Foot Hurtbox as C.LP's active part. Said Hurtbox is also
expanded 2px horizontally.
-Body Hurtbox used on J.HP's startup is moved 7px upwards and
reduced 4px vertically.
-J.HP's active Body Hurtbox is moved 3px backwards, 2px upwards
and reduced 4px vertically.
T. Hawk:
-T. Hawk is given a new wakeup animation where he does a back
flip like Emily does, also like his Tomahawk Buster's
recovery.
Madonna:
-Changed S.MP's hit type to the one used by Rekkas.
-Diagonal J.MP can knockdown airborne opponents, at the
expense of its overhead properties.
Belva:
-C.LP's Head Hurtboxes are moved 4px downwards.
-C.LP's Hitbox is moved 10px upwards to make it usable as an
anti-air. It can now hit Psycho Crushers.
-Neutral and Diagonal J.LP use her jumping Head and Body
Hurtboxes.
-J.MP uses her jumping Body Hurtbox when active.
-Removed the Foot Hurtbox from Diagonal J.HP's 1st active part.
-Diagonal J.HP's 1st Hitbox is 2px larger.
-Diagonal J.HP's 2nd Hitbox is expanded 4px horizontally.
-Removed the Body Hurtbox from J.MK's active part.
-Home Run Rush and Smile Cream's Hitboxes are expanded 2px
horizontally.
-Forced Diaper Reload resets the amount of HP to heal when she
turns back. If she does a forced Diaper Reload (from using her
gadgets too many times), holds all Kick buttons to moon the
4th wall for as long as she can, and does a TAP Diaper Reload,
the heal amount from the forced Diaper Reload didn't reset.
Thus, she restores ridiculously high amounts of HP during her
initial turning frames.
Friday, April 25, 2025
Rev. 2.7 Changelist
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