System changes:
-Guard Cancelling into Back Dashes occur 1 frame earlier, and
now grants human players 8 frames of invincibility.
Avra:
-New Target Combo: S/C.LP > S.MP/HP
-S.HP does less damage to Human players than CPU players. This
is now implemented back, but in a different way.
-C.LP does less dizzy to human players than CPU players. It
also does block damage to the computer now.
-J.HP can now knockdown airborne opponents, at the expense of
its overhead properties.
Belva:
-S.HP's Hitbox and C.HP's 1st Hitbox are expanded 28px forward.
Can hit from full screen.
-Diagonal J.HP's 1st Hitbox is expanded 6px downwards, so it
can punish Psycho Crushers after a Guard Cancel Back Dash more
consistently.
Wednesday, May 28, 2025
Rev. 2.9A Changelist
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