Sunday, January 25, 2026

Next New Femme Fatale in Progress

 

After I finally figured out how to fix most of the slowdown that was introduced in this ROM Hack, I decided to work on another New Femme Fatale. This time, she will occupy T. Hawk's character slot. T. Hawk has the 2nd highest amount of sprite tiles in the ROM, beaten by Dee Jay. T. Hawk was one of the hardest characters to give interesting changes to.


The next character is a special case, however, Her sprites needed to be re-indexed so they can fit within a 16-color palette. At the time of this writing, only 2 custom sprites were drawn for her. Her icons and portraits are done. She has ending artwork that's inserted, but her ending can use an additional set of art. This character would take a lot of creative liberties with her moveset to work within the realm of Street Fighter II.


An idea I have for this New Femme Fatale is that she borrows features from other New Femme Fatales, like Jadoo's double jump and Emily's air dash. She might also even be able to steer her jumps like Avra can. Most of her movement options have been implemented, and I also coded in a whiff, like what was done to T. Hawk in HD Remix. At the moment, I am still waiting for custom hurt sprites to be given to me before I start editing the grab positions that pertain to T. Hawk's replacement.


On an unrelated note, I would like to expand on the lore of this ROM Hack further. I was considering making an RPG Maker 2003 project as a spinoff of this ROM Hack, but I changed my mind about it. Perhaps it can be a sprite-based web series inspired by Super Mario Bros. Z, for example, which I would upload to my FSTube channel for this ROM Hack. Rolls can be aided by their tentacle companions.