Sunday, March 30, 2025

Rev. 2.4 Changelist

An update made with Speedrunning in mind, now that this ROM
Hack has been added to Speedrun.com:

https://www.speedrun.com/BSSF2GQ


Misc. changes:

-Corrected a typo in "Titanium Frying Pan" on the move list.

System changes:

-Cancelling a normal into a Back Dash or Forward Dash without
 attacking out of it no longer cancels out the KO slow motion.
 A downside to this is that you can't attack afterwards to
 get more points. I know, this is useful for speedruns, but
 trying to ensure your normal not only hits, but also
 cancelling it into a dash to omit the KO slow motion can make
 optimizing speedruns of this ROM Hack pretty annoying. Not all
 characters could reliably utilize the KO slowdown cancel.
 I wish this never existed, or that I patched it early enough.

-The CPU receives more strike damage in Boss Rush.

-KO's in Boss Rush always cancel out the KO slow motion.

-You can now hold Start to cancel out the KO slow motion after
 losing any rounds in Arcade Mode.

-At the end of a Round in Arcade Mode on 4-star Speed, the KO
 slow motion is shorter to compensate for dashes canceling out
 the slow motion being patched out.

-All New Femme Fatales can now Back Dash out of their wakeup
 state, Roll included. There's an intentional exception for
 Jadoo receiving sweep knockdowns.

 The timing is rather tricky, unfortunately. The easiest way
 for it to work seems to be timing the first back input while
 the wakeup animation is playing.

AI changes:

-Sagat uses Tiger Knee instead of Tiger Uppercut in one
 instance of his AI script.

-Cammy tries to counter with Thrust Kick less frequently.

Other changes:

-Reverted a damage value that caused Guile's Close S.HP to do
 less damage.

-The next opponent screen is 30 frames shorter.

Jadoo:

-Stand to crouch transition uses a new Head Hurtbox and her
 crouching Body Hurtbox, so Jadoo can crouch under Psycho
 Crusher on wakeup, like Roll, Emily and Belva can.

Roll:

-Forward jump's horizontal movement is slightly increased.

Sagat:

-Tiger Uppercut's 1st active part is given a Foot Hurtbox.

Avra & Belva:

-Shifted a grab position on their hold against another
 Avra/Belva 2px forward, so it looks more like Avra's lips are
 touching Belva's head.

Cammy:

-Reverted the change where Thrust Kick did less dizzy. The
 reduction was more than I wanted it to be.

Madonna:

-Swan Kicks' last hit does more stun to be safer on block
 (excluding Guard Cancels, of course).

Belva:

-S.HK starts up 1 frame faster and stays active for 1 more
 frame.

-Diagonal J.HP does more damage (same as Neutral J.HP).

-Diaper Reload now restores more HP the longer her diaper stays
 down.

-Final TAP/Surprise Attack's screen shake effect no longer
 carries over to other attacks.

-Flight can now be activated from her landing state.

-Forced Diaper Reload resets her Gadget use count as soon as
 its animation begins.

-Forced Diaper Reload's last frames are now head vulnerable,
 like the vulnerable part of her "TAP" Diaper Reload, to help
 in rewarding knowledge checks.

-Forced Diaper Reload can delay part of its animation by
 holding any Kick button, like with G.LK. (Keep in mind that
 Belva can no longer charge a "TAP" Diaper Reload during
 Forced Diaper Reload).

Sunday, March 23, 2025

BSSF2GQ on Speedrun.com

 



This ROM Hack is now on Speedrun.com! There are categories for each character (Belva included), as well as categories where you switch characters.


Try to set the best records you can!

Thursday, March 13, 2025

Zero800 ROM Hack Discord Server


A Discord Server for Zero800's Street Fighter ROM Hacks was recently created. Click here to join the server. It even includes a channel for this ROM Hack!