An update made with Speedrunning in mind, now that this ROM
Hack has been added to Speedrun.com:
https://www.speedrun.com/BSSF2GQ
Misc. changes:
-Corrected a typo in "Titanium Frying Pan" on the move list.
System changes:
-Cancelling a normal into a Back Dash or Forward Dash without
attacking out of it no longer cancels out the KO slow motion.
A downside to this is that you can't attack afterwards to
get more points. I know, this is useful for speedruns, but
trying to ensure your normal not only hits, but also
cancelling it into a dash to omit the KO slow motion can make
optimizing speedruns of this ROM Hack pretty annoying. Not all
characters could reliably utilize the KO slowdown cancel.
I wish this never existed, or that I patched it early enough.
-The CPU receives more strike damage in Boss Rush.
-KO's in Boss Rush always cancel out the KO slow motion.
-You can now hold Start to cancel out the KO slow motion after
losing any rounds in Arcade Mode.
-At the end of a Round in Arcade Mode on 4-star Speed, the KO
slow motion is shorter to compensate for dashes canceling out
the slow motion being patched out.
-All New Femme Fatales can now Back Dash out of their wakeup
state, Roll included. There's an intentional exception for
Jadoo receiving sweep knockdowns.
The timing is rather tricky, unfortunately. The easiest way
for it to work seems to be timing the first back input while
the wakeup animation is playing.
AI changes:
-Sagat uses Tiger Knee instead of Tiger Uppercut in one
instance of his AI script.
-Cammy tries to counter with Thrust Kick less frequently.
Other changes:
-Reverted a damage value that caused Guile's Close S.HP to do
less damage.
-The next opponent screen is 30 frames shorter.
Jadoo:
-Stand to crouch transition uses a new Head Hurtbox and her
crouching Body Hurtbox, so Jadoo can crouch under Psycho
Crusher on wakeup, like Roll, Emily and Belva can.
Roll:
-Forward jump's horizontal movement is slightly increased.
Sagat:
-Tiger Uppercut's 1st active part is given a Foot Hurtbox.
Avra & Belva:
-Shifted a grab position on their hold against another
Avra/Belva 2px forward, so it looks more like Avra's lips are
touching Belva's head.
Cammy:
-Reverted the change where Thrust Kick did less dizzy. The
reduction was more than I wanted it to be.
Madonna:
-Swan Kicks' last hit does more stun to be safer on block
(excluding Guard Cancels, of course).
Belva:
-S.HK starts up 1 frame faster and stays active for 1 more
frame.
-Diagonal J.HP does more damage (same as Neutral J.HP).
-Diaper Reload now restores more HP the longer her diaper stays
down.
-Final TAP/Surprise Attack's screen shake effect no longer
carries over to other attacks.
-Flight can now be activated from her landing state.
-Forced Diaper Reload resets her Gadget use count as soon as
its animation begins.
-Forced Diaper Reload's last frames are now head vulnerable,
like the vulnerable part of her "TAP" Diaper Reload, to help
in rewarding knowledge checks.
-Forced Diaper Reload can delay part of its animation by
holding any Kick button, like with G.LK. (Keep in mind that
Belva can no longer charge a "TAP" Diaper Reload during
Forced Diaper Reload).
Sunday, March 30, 2025
Rev. 2.4 Changelist
Sunday, March 23, 2025
BSSF2GQ on Speedrun.com
Try to set the best records you can!
Thursday, March 13, 2025
Zero800 ROM Hack Discord Server
A Discord Server for Zero800's Street Fighter ROM Hacks was recently created. Click here to join the server. It even includes a channel for this ROM Hack!
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